arduino-audio-tools
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
BufferedStream Class Reference

The Arduino Stream supports operations on single characters. This is usually not the best way to push audio information, but we will support it anyway - by using a buffer. On reads: if the buffer is empty it gets refilled. More...

#include <AudioStreams.h>

Inheritance diagram for BufferedStream:
ModifyingStream AudioStream BaseStream AudioInfoSupport AudioInfoSource Stream Print AudioOutputWithCallback TimerCallbackAudioStream

Public Member Functions

 BufferedStream (size_t buffer_size)
 
 BufferedStream (size_t buffer_size, Print &out)
 
 BufferedStream (size_t buffer_size, Stream &io)
 
virtual void addNotifyAudioChange (AudioInfoSupport &bi)
 Adds target to be notified about audio changes.
 
virtual AudioInfo audioInfo () override
 provides the actual input AudioInfo
 
virtual AudioInfo audioInfoOut ()
 provides the actual output AudioInfo: this is usually the same as audioInfo() unless we use a transforming stream
 
int available () override
 Returns the available bytes in the buffer: to be avoided.
 
virtual int availableForWrite () override
 
virtual bool begin ()
 
void clear ()
 Clears all the data in the buffer.
 
virtual void clearNotifyAudioChange ()
 Deletes all change notify subscriptions.
 
virtual void end ()
 
void flush () override
 empties the buffer
 
bool isNotifyActive ()
 Checks if the automatic AudioInfo update is active.
 
virtual operator bool ()
 
int peek () override
 peeks a byte - to be avoided
 
int read () override
 reads a byte - to be avoided
 
size_t readBytes (uint8_t *data, size_t len) override
 Use this method !!
 
virtual size_t readSilence (uint8_t *buffer, size_t length)
 Source to generate silence: just sets the buffer to 0.
 
virtual bool removeNotifyAudioChange (AudioInfoSupport &bi)
 Removes a target in order not to be notified about audio changes.
 
virtual void setAudioInfo (AudioInfo newInfo) override
 Defines the input AudioInfo.
 
void setNotifyActive (bool flag)
 Deactivate/Reactivate automatic AudioInfo updates: (default is active)
 
void setOutput (Print &out)
 Defines/Changes the output target.
 
void setStream (Print &out)
 
void setStream (Stream &io)
 Defines/Changes the input & output.
 
size_t write (const uint8_t *data, size_t len) override
 Use this method: write an array.
 
size_t write (uint8_t c) override
 writes a byte to the buffer
 
virtual void writeSilence (size_t len)
 Writes len bytes of silence (=0).
 

Protected Member Functions

virtual int not_supported (int out, const char *msg="")
 
void notifyAudioChange (AudioInfo info)
 
virtual size_t readExt (uint8_t *data, size_t len)
 
void refill ()
 
void refillReadBuffer ()
 
virtual size_t writeExt (const uint8_t *data, size_t len)
 

Protected Attributes

int _timeout = 10
 
SingleBuffer< uint8_t > buffer
 
AudioInfo info
 
bool is_notify_active = true
 
Vector< AudioInfoSupport * > notify_vector
 
Streamp_in = nullptr
 
Printp_out = nullptr
 
RingBuffer< uint8_t > tmp_in {0}
 
RingBuffer< uint8_t > tmp_out {0}
 

Detailed Description

The Arduino Stream supports operations on single characters. This is usually not the best way to push audio information, but we will support it anyway - by using a buffer. On reads: if the buffer is empty it gets refilled.


The documentation for this class was generated from the following file: