arduino-audio-tools
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
VolumeMeter Class Reference

A simple class to determine the volume. You can use it as final output or as output or input in your audio chain. More...

#include <AudioStreams.h>

Inheritance diagram for VolumeMeter:
ModifyingStream AudioStream BaseStream AudioInfoSupport AudioInfoSource Stream Print

Public Member Functions

 VolumeMeter (AudioOutput &ao)
 
 VolumeMeter (AudioStream &as)
 
 VolumeMeter (Print &print)
 
 VolumeMeter (Stream &stream)
 
virtual void addNotifyAudioChange (AudioInfoSupport &bi)
 Adds target to be notified about audio changes.
 
virtual AudioInfo audioInfo () override
 provides the actual input AudioInfo
 
virtual AudioInfo audioInfoOut ()
 provides the actual output AudioInfo: this is usually the same as audioInfo() unless we use a transforming stream
 
virtual int available () override
 
virtual int availableForWrite () override
 
bool begin () override
 
bool begin (AudioInfo info)
 
void clear ()
 Resets the actual volume.
 
virtual void clearNotifyAudioChange ()
 Deletes all change notify subscriptions.
 
virtual void end ()
 
virtual void flush () override
 
bool isNotifyActive ()
 Checks if the automatic AudioInfo update is active.
 
virtual operator bool ()
 
size_t readBytes (uint8_t *data, size_t len)
 
virtual size_t readSilence (uint8_t *buffer, size_t length)
 Source to generate silence: just sets the buffer to 0.
 
virtual bool removeNotifyAudioChange (AudioInfoSupport &bi)
 Removes a target in order not to be notified about audio changes.
 
void setAudioInfo (AudioInfo info)
 Defines the input AudioInfo.
 
void setNotifyActive (bool flag)
 Deactivate/Reactivate automatic AudioInfo updates: (default is active)
 
void setOutput (Print &out) override
 Defines/Changes the output target.
 
void setStream (Stream &io) override
 Defines/Changes the input & output.
 
float volume ()
 
float volume (int channel)
 
float volumeDB ()
 Volume in db: max amplitude is 0 (range: -1000 to 0)
 
float volumeDB (int channel)
 Volume of indicated channel in db: max amplitude is 0.
 
float volumePercent ()
 Volume in %: max amplitude is 100.
 
float volumePercent (int channel)
 Volume of indicated channel in %: max amplitude is 100.
 
float volumeRatio ()
 Volume Ratio: max amplitude is 1.0.
 
float volumeRatio (int channel)
 Volume Ratio of indicated channel: max amplitude is 1.0.
 
size_t write (const uint8_t *data, size_t len)
 
virtual size_t write (uint8_t ch) override
 
virtual void writeSilence (size_t len)
 Writes len bytes of silence (=0).
 

Protected Member Functions

void commit ()
 
virtual int not_supported (int out, const char *msg="")
 
void notifyAudioChange (AudioInfo info)
 
void refillReadBuffer ()
 
void updateVolume (float tmp, int j)
 
void updateVolumes (const uint8_t *data, size_t len)
 
template<typename T >
void updateVolumesT (const uint8_t *buffer, size_t size)
 

Protected Attributes

int _timeout = 10
 
float f_volume = 0
 
float f_volume_tmp = 0
 
AudioInfo info
 
bool is_notify_active = true
 
Vector< AudioInfoSupport * > notify_vector
 
Printp_out = nullptr
 
Streamp_stream = nullptr
 
RingBuffer< uint8_t > tmp_in {0}
 
RingBuffer< uint8_t > tmp_out {0}
 
Vector< float > volumes {0}
 
Vector< float > volumes_tmp {0}
 

Detailed Description

A simple class to determine the volume. You can use it as final output or as output or input in your audio chain.

Author
Phil Schatzmann

Member Function Documentation

◆ volume() [1/2]

float volume ( )
inline

Determines the volume (max amplitude). The range depends on the bits_per_sample.

◆ volume() [2/2]

float volume ( int  channel)
inline

Determines the volume for the indicated channel. You must call the begin method to define the number of channels


The documentation for this class was generated from the following file: