Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
EncodedAudioOutput Class Reference

A more natural Print class to process encoded data (aac, wav, mp3...). Just define the output and the decoder and write the encoded data. More...

#include <AudioEncoded.h>

Inheritance diagram for EncodedAudioOutput:
ModifyingOutput AudioOutput Print AudioInfoSupport AudioInfoSource

Public Member Functions

 EncodedAudioOutput (AudioDecoder *decoder)
 EncodedAudioOutput (AudioEncoder *encoder)
 EncodedAudioOutput (AudioOutput *outputStream, AudioDecoder *decoder)
 EncodedAudioOutput (AudioOutput *outputStream, AudioEncoder *encoder)
 EncodedAudioOutput (AudioStream *outputStream, AudioDecoder *decoder)
 EncodedAudioOutput (AudioStream *outputStream, AudioEncoder *encoder)
 EncodedAudioOutput (Print *outputStream, AudioDecoder *decoder)
 EncodedAudioOutput (Print *outputStream, AudioEncoder *encoder)
void addNotifyAudioChange (AudioInfoSupport &bi) override
 Define object which need to be notified if the basinfo is changing.
virtual AudioInfo audioInfo () override
 provides the actual input AudioInfo
virtual AudioInfo audioInfoOut ()
 provides the actual output AudioInfo: this is usually the same as audioInfo() unless we use a transforming stream
int availableForWrite () override
bool begin () override
 Starts the processing - sets the status to active.
virtual bool begin (AudioInfo newInfo)
 Starts the processing - sets the status to active.
virtual void clearNotifyAudioChange ()
 Deletes all change notify subscriptions.
AudioDecoderdecoder ()
 Provides the initialized decoder.
AudioInfo defaultConfig ()
AudioEncoderencoder ()
 Provides the initialized encoder.
void end () override
 Ends the processing.
virtual void flush () override
AudioDecodergetDecoder ()
AudioEncodergetEncoder ()
bool isCheckAvailableForWrite ()
 Is Available for Write check activated ?
virtual bool isDeletable ()
 If true we need to release the related memory in the destructor.
bool isNotifyActive ()
 Checks if the automatic AudioInfo update is active.
 operator bool ()
 Returns true if status is active and we still have data to be processed.
virtual bool removeNotifyAudioChange (AudioInfoSupport &bi)
 Removes a target in order not to be notified about audio changes.
virtual void setAudioInfo (AudioInfo newInfo) override
 Defines the input AudioInfo.
void setDecoder (AudioDecoder *decoder)
void setEncoder (AudioEncoder *encoder)
void setFrameSize (int size)
 defines the size of the decoded frame in bytes
void setLogLevel (AudioLogger::LogLevel level)
 Defines the class specific custom log level.
void setNotifyActive (bool flag)
 Deactivate/Reactivate automatic AudioInfo updates: (default is active)
void setOutput (Print &outputStream)
 Defines/Changes the output target.
void setOutput (Print *outputStream)
 Defines the output.
virtual size_t write (const uint8_t *data, size_t len) override
 encoder decode the data
virtual size_t write (uint8_t ch) override
virtual void writeSilence (size_t len)

Protected Member Functions

void notifyAudioChange (AudioInfo info)

Protected Attributes

int _timeout = 10
bool active = false
AudioInfo cfg
bool check_available_for_write = false
CustomLogLevel custom_log_level
AudioDecoderdecoder_ptr = CodecNOP::instance()
AudioEncoderencoder_ptr = CodecNOP::instance()
int frame_size = DEFAULT_BUFFER_SIZE
bool is_active = false
bool is_notify_active = true
Vector< AudioInfoSupport * > notify_vector
Printptr_out = nullptr
SingleBuffer< uint8_t > tmp {MAX_SINGLE_CHARS}
int tmpPos = 0
AudioWriterwriter_ptr = nullptr

Detailed Description

A more natural Print class to process encoded data (aac, wav, mp3...). Just define the output and the decoder and write the encoded data.

Phil Schatzmann

Member Function Documentation

◆ writeSilence()

virtual void writeSilence ( size_t  len)

Writes n 0 values (= silence)


The documentation for this class was generated from the following file: