MemoryStream which is written and read using the internal RAM. For each write the data is allocated on the heap.
More...
#include <BaseStream.h>
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| DynamicMemoryStream (bool isLoop, int defaultBufferSize=DEFAULT_BUFFER_SIZE) |
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void | assign (DynamicMemoryStream &ref) |
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virtual int | available () override |
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virtual int | availableForWrite () override |
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virtual bool | begin () |
| Intializes the processing.
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void | clear () |
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virtual void | end () |
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virtual void | flush () override |
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List< DataNode * > & | list () |
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| operator bool () |
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template<typename T > |
void | postProcessSmoothTransition (int channels, float factor=0.01, int remove=0) |
| Post processing after the recording. We add a smooth transition at the beginning and at the end. More...
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virtual size_t | readBytes (uint8_t *data, size_t len) override |
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void | rewind () |
| Sets the read position to the beginning.
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virtual void | setLoop (bool loop) |
| Automatically rewinds to the beginning when reaching the end.
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size_t | size () |
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virtual size_t | write (const uint8_t *data, size_t len) override |
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virtual size_t | write (uint8_t ch) override |
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int | _timeout = 10 |
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bool | alloc_failed = false |
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List< DataNode * > | audio_list |
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int | default_buffer_size =DEFAULT_BUFFER_SIZE |
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bool | is_loop = false |
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List< DataNode * >::Iterator | it = audio_list.end() |
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RingBuffer< uint8_t > | temp_audio {DEFAULT_BUFFER_SIZE} |
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RingBuffer< uint8_t > | tmp_in {0} |
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RingBuffer< uint8_t > | tmp_out {0} |
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size_t | total_available =0 |
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MemoryStream which is written and read using the internal RAM. For each write the data is allocated on the heap.
- Author
- Phil Schatzmann
- Copyright
- GPLv3
◆ postProcessSmoothTransition()
void postProcessSmoothTransition |
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int |
channels, |
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float |
factor = 0.01 , |
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int |
remove = 0 |
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) |
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inline |
Post processing after the recording. We add a smooth transition at the beginning and at the end.
- Template Parameters
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- Parameters
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The documentation for this class was generated from the following file: