arduino-audio-tools
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Different Buffer Implementations. More...
Classes | |
class | BaseBuffer< T > |
Shared functionality of all buffers. More... | |
class | BufferedArray< T > |
Class which is usfull ot provide incremental data access e.g. for EdgeImpulse which request data with an offset and length starting from 0 up to the buffer length, restarting at 0 again. More... | |
class | BufferRP2040T< T > |
Buffer implementation which is based on a RP2040 queue. This class is intended to be used to exchange data between the 2 different cores. Multi-core and IRQ safe queue implementation! More... | |
class | BufferRTOS< T > |
Buffer implementation which is using a FreeRTOS StreamBuffer. The default allocator uses psram is available. More... | |
class | DynamicResamplingQueueStream |
An Audio Stream backed by a buffer (queue) which tries to correct jitter and automatically adjusts for the slightly different clock rates between an audio source and audio target. Use separate tasks to write and read the data. Also make sure that you protect the access with a mutex or provide a thread save buffer! More... | |
class | NBuffer< T > |
A lock free N buffer. If count=2 we create a DoubleBuffer, if count=3 a TripleBuffer etc. More... | |
class | NBufferExt< T > |
A NBufferExt is a subclass of NBuffer which allows to use a direct access API to the BaseBuffer. More... | |
class | RingBuffer< T > |
Implements a typed Ringbuffer. More... | |
class | RingBufferFile< File, T > |
An File backed Ring Buffer that we can use to receive streaming audio. We expect an open file as parameter. More... | |
class | SingleBuffer< T > |
A simple Buffer implementation which just uses a (dynamically sized) array. More... | |
class | SynchronizedBuffer< T > |
Wrapper class that can turn any Buffer into a thread save implementation. More... | |
class | SynchronizedNBufferRTOST< T > |
NBuffer which uses some RTOS queues to manage the available and filled buffers. More... | |
class | VariableSpeedRingBuffer< T > |
Optimized Buffer implementation for Pitch Shift. We try to interpolate the samples and restore the phase when the read pointer and write pointer overtake each other. More... | |
class | VariableSpeedRingBuffer180< T > |
Varialbe speed ring buffer where we read with 0 and 180 degree and blend the result to prevent overrun artifacts. See https://github.com/YetAnotherElectronicsChannel/STM32_DSP_PitchShift. More... | |
class | VariableSpeedRingBufferSimple< T > |
Very Simple Buffer implementation for Pitch Shift. We write in constant speed, but reading can be done in a variable speed. We will hear some noise when the buffer read and write pointers overrun each other. More... | |
Different Buffer Implementations.