Varialbe speed ring buffer where we read with 0 and 180 degree and blend the result to prevent overrun artifacts. See https://github.com/YetAnotherElectronicsChannel/STM32_DSP_PitchShift.
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#include <PitchShift.h>
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| VariableSpeedRingBuffer180 (int size=0, float increment=1.0) |
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virtual T * | address () |
| returns the address of the start of the physical read buffer
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virtual int | available () |
| provides the number of entries that are available to read
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virtual int | availableForWrite () |
| provides the number of entries that are available to write
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void | clear () |
| same as reset
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virtual int | clearArray (int len) |
| Removes the next len entries.
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bool | isEmpty () |
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virtual bool | isFull () |
| checks if the buffer is full
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virtual float | levelPercent () |
| Returns the level of the buffer in %.
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bool | peek (T &result) |
| peeks the actual entry from the buffer
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bool | read (T &result) |
| reads a single value
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virtual int | readArray (T data[], int len) |
| reads multiple values
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void | reset () |
| Reset pointer positions and clear buffer.
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void | resize (int size) |
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void | setIncrement (float increment) |
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size_t | size () |
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bool | write (T sample) |
| write add an entry to the buffer
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virtual int | writeArray (const T data[], int len) |
| Fills the buffer data.
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virtual int | writeArrayOverwrite (const T data[], int len) |
| Fills the buffer data and overwrites the oldest data if the buffer is full.
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virtual T | pitchRead () |
| pitch shift for a single sample
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void | setWritePos (int pos) |
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Vector< T > | buffer {0} |
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int | buffer_size = 0 |
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float | cross_fade = 1.0 |
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friend | NBuffer< T > |
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int | overlap = 0 |
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float | pitch_shift = 0 |
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float | read_pos_float = 0.0 |
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int | write_pointer = 0 |
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int | write_pos = 0 |
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template<typename T>
class audio_tools::VariableSpeedRingBuffer180< T >
Varialbe speed ring buffer where we read with 0 and 180 degree and blend the result to prevent overrun artifacts. See https://github.com/YetAnotherElectronicsChannel/STM32_DSP_PitchShift.
- Template Parameters
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◆ address()
returns the address of the start of the physical read buffer
Implements BaseBuffer< T >.
◆ available()
template<typename T >
virtual int available |
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inlinevirtual |
provides the number of entries that are available to read
Implements BaseBuffer< T >.
◆ availableForWrite()
template<typename T >
virtual int availableForWrite |
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inlinevirtual |
provides the number of entries that are available to write
Implements BaseBuffer< T >.
◆ clearArray()
template<typename T >
virtual int clearArray |
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int |
len | ) |
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inlinevirtualinherited |
◆ isFull()
◆ peek()
◆ read()
◆ readArray()
template<typename T >
virtual int readArray |
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T |
data[], |
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int |
len |
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) |
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inlinevirtualinherited |
◆ reset()
◆ size()
◆ write()
◆ writeArray()
template<typename T >
virtual int writeArray |
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const T |
data[], |
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int |
len |
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) |
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inlinevirtualinherited |
The documentation for this class was generated from the following file: