A simple Arduino Webserver which streams the audio as WAV data. This class is based on the AudioEncodedServer class. All you need to do is to provide the data with a callback method or from a Stream.
More...
#include <AudioServer.h>
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| AudioWAVServer (const char *network, const char *password, int port=80) |
| Construct a new Audio WAV Server object. More...
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| AudioWAVServer (int port=80) |
| Construct a new Audio WAV Server object We assume that the WiFi is already connected.
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| ~AudioWAVServer () |
| Destructor: release the allocated encoder.
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AudioEncoder * | audioEncoder () |
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bool | begin (AudioServerDataCallback cb, const char *contentType) |
| Start the server. The data must be provided by a callback method. More...
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bool | begin (AudioServerDataCallback cb, int sample_rate, int channels, int bits_per_sample=16) |
| Start the server. The data must be provided by a callback method. More...
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bool | begin (AudioStream &in, BaseConverter *converter=nullptr) |
| Start the server. You need to be connected to WiFI before calling this method. More...
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bool | begin (Stream &in, AudioInfo info, BaseConverter *converter=nullptr) |
| Start the server. You need to be connected to WiFI before calling this method. More...
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bool | begin (Stream &in, const char *contentType) |
| Start the server. You need to be connected to WiFI before calling this method. More...
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bool | begin (Stream &in, int sample_rate, int channels, int bits_per_sample=16, BaseConverter *converter=nullptr) |
| Start the server. You need to be connected to WiFI before calling this method. More...
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bool | copy () |
| Add this method to your loop Returns true while the client is connected. (The same functionality like doLoop()) More...
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bool | doLoop () |
| Add this method to your loop Returns true while the client is connected.
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bool | isClientConnected () |
| Checks if any clinent has connnected.
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Stream & | out () |
| Provides the output stream.
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Client * | out_ptr () |
| Provides a pointer to the WiFiClient.
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void | setConverter (BaseConverter *c) |
| defines a converter that will be used when the audio is rendered
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void | setCopyBufferSize (int size) |
| Changes the copy buffer size.
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WAVEncoder & | wavEncoder () |
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void | connectWiFi () |
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void | processClient () |
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void | sendReplyContent () override |
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void | sendReplyHeader () override |
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void | setupServer (int port) |
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A simple Arduino Webserver which streams the audio as WAV data. This class is based on the AudioEncodedServer class. All you need to do is to provide the data with a callback method or from a Stream.
- Author
- Phil Schatzmann
- Copyright
- GPLv3
◆ AudioWAVServer()
AudioWAVServer |
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const char * |
network, |
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const char * |
password, |
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int |
port = 80 |
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) |
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inline |
Construct a new Audio WAV Server object.
- Parameters
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◆ begin() [1/6]
Start the server. The data must be provided by a callback method.
- Parameters
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cb | |
contentType | Mime Type of result |
◆ begin() [2/6]
Start the server. The data must be provided by a callback method.
- Parameters
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◆ begin() [3/6]
Start the server. You need to be connected to WiFI before calling this method.
- Parameters
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◆ begin() [4/6]
Start the server. You need to be connected to WiFI before calling this method.
- Parameters
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◆ begin() [5/6]
bool begin |
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Stream & |
in, |
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const char * |
contentType |
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inlineinherited |
Start the server. You need to be connected to WiFI before calling this method.
- Parameters
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in | |
contentType | Mime Type of result |
◆ begin() [6/6]
bool begin |
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Stream & |
in, |
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int |
sample_rate, |
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int |
channels, |
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int |
bits_per_sample = 16 , |
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BaseConverter * |
converter = nullptr |
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) |
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inlineinherited |
Start the server. You need to be connected to WiFI before calling this method.
- Parameters
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◆ copy()
Add this method to your loop Returns true while the client is connected. (The same functionality like doLoop())
- Returns
- true
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false
The documentation for this class was generated from the following file: