arduino-audio-tools
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Classes | Namespaces | Macros | Typedefs
AudioEffectsSuite.h File Reference
#include <cmath>
#include <cstdint>
#include <iostream>
#include "AudioTools/CoreAudio/AudioEffects/AudioEffect.h"
#include "AudioTools/CoreAudio/AudioBasic/soft_float_t.h"
#include "AudioTools/CoreAudio/AudioStreams.h"

Go to the source code of this file.

Classes

class  DelayEffectBase< effectsuite_t >
 A Base class for delay based digital effects. Provides the basic methods that are shared amongst Flanger, Delay, Chorus and Phaser. More...
 
class  EffectSuiteBase< effectsuite_t >
 Base Class for Effects. More...
 
class  EnvelopeFilter< effectsuite_t >
 EnvelopeFilter. More...
 
class  FilteredDelay< effectsuite_t >
 Delay effect that filters the repeat delay. More...
 
class  FilterEffectBase< effectsuite_t >
 A Base class for filter based effects including methods for simple high, low and band pass filtering. More...
 
class  ModulationBaseClass< effectsuite_t >
 Class provides a wave table that can be populated with a number of preallocated waveforms. These can be used to generate audio in themselves or to modulate The parameters of another effect. Class initialised with sample rate. More...
 
class  SimpleChorus< effectsuite_t >
 Simple Chorus effect with a single delay voice and mono output Chorus is effective between 15 and 20 miliseconds delay of original audio. Requires the sample rate when initialising. More...
 
class  SimpleDelay< effectsuite_t >
 Simple Delay effect consiting of a single tap delay with Effect Gain and feed back controls Constructor requires internal delay in samples. More...
 
class  SimpleFlanger< effectsuite_t >
 Simple Flanger Effect Consistig of a single voice flanger The flanger has an effective range between 0 and 15 miliseconds in this case dleay buffer should be set to sampleRate*3/200 Constructor requires internal delay in samples. More...
 
class  SimpleLPF< effectsuite_t >
 SimpleLPF. More...
 
class  SoundGeneratorModulation< T, effectsuite_t >
 SoundGenerator using the ModulationBaseClass to generate the samples. More...
 

Namespaces

namespace  audio_tools
 Generic Implementation of sound input and output for desktop environments using portaudio.
 

Macros

#define PI   3.141592653589793f
 

Typedefs

using effectsuite_t_default = float
 

Macro Definition Documentation

◆ PI

#define PI   3.141592653589793f

A Suite of C++ Audio Effects Classes Adapted from https://github.com/mhamilt/AudioEffectsSuite

This implementation collects together a set of Audio DSP Effects with heavy emphasis on modularity and class inheritance coded in a modern C++ style.

Author
Matthew Hamilton

Converted to Header Only The original implementation is based on doubles. To save space, We are using floats. On a ESP32

  • size of double: 8
  • size of float: 4
    Author
    Phil Schatzmann