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arduino-audio-tools
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#include <cmath>#include <cstdint>#include <iostream>#include "AudioTools/CoreAudio/AudioEffects/AudioEffect.h"#include "AudioTools/CoreAudio/AudioBasic/soft_float_t.h"#include "AudioTools/CoreAudio/AudioStreams.h"Go to the source code of this file.
Classes | |
| class | DelayEffectBase< effectsuite_t > |
| A Base class for delay based digital effects. Provides the basic methods that are shared amongst Flanger, Delay, Chorus and Phaser. More... | |
| class | EffectSuiteBase< effectsuite_t > |
| Base Class for Effects. More... | |
| class | EnvelopeFilter< effectsuite_t > |
| EnvelopeFilter. More... | |
| class | FilteredDelay< effectsuite_t > |
| Delay effect that filters the repeat delay. More... | |
| class | FilterEffectBase< effectsuite_t > |
| A Base class for filter based effects including methods for simple high, low and band pass filtering. More... | |
| class | ModulationBaseClass< effectsuite_t > |
| Class provides a wave table that can be populated with a number of preallocated waveforms. These can be used to generate audio in themselves or to modulate The parameters of another effect. Class initialised with sample rate. More... | |
| class | SimpleChorus< effectsuite_t > |
| Simple Chorus effect with a single delay voice and mono output Chorus is effective between 15 and 20 miliseconds delay of original audio. Requires the sample rate when initialising. More... | |
| class | SimpleDelay< effectsuite_t > |
| Simple Delay effect consiting of a single tap delay with Effect Gain and feed back controls Constructor requires internal delay in samples. More... | |
| class | SimpleFlanger< effectsuite_t > |
| Simple Flanger Effect Consistig of a single voice flanger The flanger has an effective range between 0 and 15 miliseconds in this case dleay buffer should be set to sampleRate*3/200 Constructor requires internal delay in samples. More... | |
| class | SimpleLPF< effectsuite_t > |
| SimpleLPF. More... | |
| class | SoundGeneratorModulation< T, effectsuite_t > |
| SoundGenerator using the ModulationBaseClass to generate the samples. More... | |
Namespaces | |
| namespace | audio_tools |
| Generic Implementation of sound input and output for desktop environments using portaudio. | |
Macros | |
| #define | PI 3.141592653589793f |
Typedefs | |
| using | effectsuite_t_default = float |
| #define PI 3.141592653589793f |
A Suite of C++ Audio Effects Classes Adapted from https://github.com/mhamilt/AudioEffectsSuite
This implementation collects together a set of Audio DSP Effects with heavy emphasis on modularity and class inheritance coded in a modern C++ style.
Converted to Header Only The original implementation is based on doubles. To save space, We are using floats. On a ESP32