arduino-audio-tools
Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SimpleFlanger Class Reference

Simple Flanger Effect Consistig of a single voice flanger The flanger has an effective range between 0 and 15 miliseconds in this case dleay buffer should be set to sampleRate*3/200 Constructor requires internal delay in samples. More...

#include <AudioEffectsSuite.h>

Inheritance diagram for SimpleFlanger:
DelayEffectBase EffectSuiteBase AudioEffect

Public Member Functions

 SimpleFlanger ()=default
 
 SimpleFlanger (effectsuite_t extSampleRate=44100)
 
 SimpleFlanger (SimpleFlanger &copy)=default
 
 ~SimpleFlanger ()=default
 
virtual bool active ()
 determines if the effect is active
 
SimpleFlangerclone () override
 
int id ()
 Allows to identify an effect.
 
effectsuite_t processDouble (effectsuite_t inputSample) override
 
virtual void setActive (bool value)
 sets the effect active/inactive
 
void setDepth (const effectsuite_t depth)
 
void setEffectGain (effectsuite_t gain)
 
void setEffectParams (effectsuite_t gain, effectsuite_t depth, effectsuite_t rate)
 
void setId (int id)
 Allows to identify an effect.
 
void setRate (const effectsuite_t rate)
 
void setupDelayEffectBase (const int bufferSizeSamples)
 
void setupSimpleFlanger (effectsuite_t extSampleRate)
 

Protected Member Functions

effectsuite_t capGain (effectsuite_t gain)
 
int16_t clip (int32_t in, int16_t clipLimit=32767, int16_t resultLimit=32767)
 generic clipping method
 
void copyParent (AudioEffect *copy)
 
void delaySample (effectsuite_t inputSample)
 
effectsuite_t getInterpolatedOut (effectsuite_t bufferIndex)
 
void incDelayBuffReadIndex (effectsuite_t indexInc)
 
void incDelayBuffWriteIndex ()
 
void setAngleDelta ()
 
bool setDelayBuffer (int bufferSizeSamples)
 
void setDelayBuffReadIndex (effectsuite_t index)
 
void storeSample (effectsuite_t inputSample)
 
void updateModulation ()
 

Static Protected Member Functions

static effectsuite_t ** setInterpolationTable ()
 

Protected Attributes

bool active_flag = true
 
effectsuite_t angleDelta = 2.0f * 3.141592653589793f * timeStep
 
effectsuite_t currentDelayReadIndex = 0
 
int currentDelayWriteIndex = 0
 
effectsuite_t * delayBuffer = 0
 
int delayTimeSamples = 44100
 
effectsuite_t effectGain = .01
 
bool error
 
int id_value = -1
 
int maxDelayBufferSize = 441000
 
effectsuite_t modulationAngle = 0
 
effectsuite_t modulationConstant
 
effectsuite_t modulationDepth = 1000
 
effectsuite_t modulationIndex = 0
 
effectsuite_t modulationRate = 0
 
effectsuite_t timeStep = 1. / 44100.
 

Static Protected Attributes

static const int interpOrder = 4
 
static const int interpResolution = 1000
 

Detailed Description

Simple Flanger Effect Consistig of a single voice flanger The flanger has an effective range between 0 and 15 miliseconds in this case dleay buffer should be set to sampleRate*3/200 Constructor requires internal delay in samples.

See also
process
Author
Matthew Hamilton

Constructor & Destructor Documentation

◆ SimpleFlanger()

SimpleFlanger ( )
default

Constructor: DigitalEffect Base Must Be initialised

See also
DelayEffectBase constructor

◆ ~SimpleFlanger()

~SimpleFlanger ( )
default

Destructor.

Member Function Documentation

◆ capGain()

effectsuite_t capGain ( effectsuite_t  gain)
inlineprotected

capGain: caps gain to a range of 1 and -1;

Parameters
gainaddress of gain value

◆ delaySample()

void delaySample ( effectsuite_t  inputSample)
inlineprotectedinherited

store input sample into the delay buffer and increment currentDelayWriteIndex for tracking when to loop back to start of buffer

Parameters
inputSamplesample to be stored for delay (effectsuite_t)

◆ getInterpolatedOut()

effectsuite_t getInterpolatedOut ( effectsuite_t  bufferIndex)
inlineprotectedinherited

get the value of the requested buffer index by interpolating other points

Parameters
bufferIndexThe required buffer index
Returns
interpolated output

◆ incDelayBuffReadIndex()

void incDelayBuffReadIndex ( effectsuite_t  indexInc)
inlineprotectedinherited

Increments the currentDelayBufferReadIndex by indexInc

Parameters
indexIncThe amount to increment the delay buffer index

◆ incDelayBuffWriteIndex()

void incDelayBuffWriteIndex ( )
inlineprotectedinherited

Increments the currentDelayWriteBufferIndex by 1

◆ processDouble()

effectsuite_t processDouble ( effectsuite_t  inputSample)
inlineoverridevirtual

Apply the DSP effect

Implements EffectSuiteBase.

◆ setAngleDelta()

void setAngleDelta ( )
inlineprotected

setAngleDelta: sets the angleDelta for delay modulation

◆ setDelayBuffer()

bool setDelayBuffer ( int  bufferSizeSamples)
inlineprotectedinherited

Allocates memory for delay buffer and initialises all elements to 0

Parameters
bufferSizeSamplesthe size of delay buffer to be used
Returns
false and error description if there's a problem, or sets the internal delay buffer and returns true

◆ setDelayBuffReadIndex()

void setDelayBuffReadIndex ( effectsuite_t  index)
inlineprotectedinherited

sets the currentDelayBufferReadIndex by indexInc (Currently no wrapping)

Parameters
indexthe read index index required

◆ setDepth()

void setDepth ( const effectsuite_t  depth)
inline

<#Description#>

Parameters
depth<#depth description#>

◆ setEffectGain()

void setEffectGain ( effectsuite_t  gain)
inline

setEffectGain: sets the effect gain to a value between 1 and -1

Parameters
gainrequired delay gain. Values beyond 1 and -1 are capped to the maximum to avoid idiocy. Negative velus invoke a phase inversion.

◆ setEffectParams()

void setEffectParams ( effectsuite_t  gain,
effectsuite_t  depth,
effectsuite_t  rate 
)
inline

setEffectGain: sets the parameters for effect

Parameters
gaineffect gain
depthdepth of modulation in samples
raterate of modulation in Hz

◆ setInterpolationTable()

static effectsuite_t** setInterpolationTable ( )
inlinestaticprotectedinherited

Sets the internal lagrange interpolation table. Ideally it should be shared amongst all

Returns
false and an error description if there's a problem, or sets the interpolation lookup table and returns true

◆ setRate()

void setRate ( const effectsuite_t  rate)
inline

<#Description#>

Parameters
rate<#rate description#>

◆ setupDelayEffectBase()

void setupDelayEffectBase ( const int  bufferSizeSamples)
inlineinherited

<#Description#>

Parameters
bufferSizeSamples<#bufferSizeSamples description#>

◆ storeSample()

void storeSample ( effectsuite_t  inputSample)
inlineprotectedinherited

store input sample into the delay buffer

Parameters
inputSamplesample to be stored for delay (effectsuite_t)

◆ updateModulation()

void updateModulation ( )
inlineprotected

updateModulation: updates the modulationIndex by the correct increment

Member Data Documentation

◆ angleDelta

effectsuite_t angleDelta = 2.0f * 3.141592653589793f * timeStep
protected

increment value for modulation signal

◆ delayBuffer

effectsuite_t* delayBuffer = 0
protectedinherited

buffer to stored audio buffer for delay effects

◆ delayTimeSamples

int delayTimeSamples = 44100
protectedinherited

the delay time of signal in samples

◆ error

bool error
protectedinherited

internal class error boolean

◆ maxDelayBufferSize

int maxDelayBufferSize = 441000
protectedinherited

Maximum number of samples that can be stored in delayBuffer

◆ modulationConstant

effectsuite_t modulationConstant
protected

2 * pi * modulationRate / sampleRate

◆ timeStep

effectsuite_t timeStep = 1. / 44100.
protected

1/sampleRate: The time in seconds between samples


The documentation for this class was generated from the following file: