Base Class for Effects.
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#include <AudioEffectsSuite.h>
◆ active()
determines if the effect is active
◆ clip()
◆ clone()
Implemented in SimpleLPF, Boost, Distortion, Fuzz, Tremolo, Delay, ADSRGain, PitchShift, Compressor, SimpleChorus, FilteredDelay, SimpleDelay, SimpleFlanger, STKChorus, STKEcho, STKFreeVerb, STKChowningReverb, STKNReverb, STKPerryReverb, STKLentPitShift, and STKPitShift.
◆ copyParent()
◆ id()
Allows to identify an effect.
◆ setActive()
sets the effect active/inactive
◆ setId()
Allows to identify an effect.
◆ active_flag
◆ id_value
The documentation for this class was generated from the following file: