Base Class for Effects.
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#include <AudioEffectsSuite.h>
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| virtual bool | active () |
| | determines if the effect is active
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| virtual AudioEffect * | clone ()=0 |
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| int | id () |
| | Allows to identify an effect.
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| virtual void | setActive (bool value) |
| | sets the effect active/inactive
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| void | setId (int id) |
| | Allows to identify an effect.
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| int16_t | clip (int32_t in, int16_t clipLimit=32767, int16_t resultLimit=32767) |
| | generic clipping method
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| void | copyParent (AudioEffect *copy) |
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◆ active()
determines if the effect is active
◆ clip()
| int16_t clip |
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int32_t |
in, |
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int16_t |
clipLimit = 32767, |
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int16_t |
resultLimit = 32767 |
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) |
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inlineprotectedinherited |
◆ clone()
Implemented in SimpleLPF, Boost, Distortion, Fuzz, Tremolo, Delay, ADSRGain, PitchShift, Compressor, SimpleChorus, FilteredDelay, SimpleDelay, SimpleFlanger, STKChorus, STKEcho, STKFreeVerb, STKChowningReverb, STKNReverb, STKPerryReverb, STKLentPitShift, and STKPitShift.
◆ copyParent()
◆ id()
Allows to identify an effect.
◆ setActive()
| virtual void setActive |
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bool |
value | ) |
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inlinevirtualinherited |
sets the effect active/inactive
◆ setId()
Allows to identify an effect.
◆ active_flag
◆ id_value
The documentation for this class was generated from the following file: