SoundGenerator using the ModulationBaseClass to generate the samples.
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#include <AudioEffectsSuite.h>
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| SoundGeneratorModulation (ModulationBaseClass &mod, int freq) |
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virtual AudioInfo | audioInfo () |
| Provides the AudioInfo.
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virtual bool | begin () |
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bool | begin (AudioInfo info) override |
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virtual AudioInfo | defaultConfig () |
| Provides the default configuration.
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virtual void | end () |
| ends the processing
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virtual bool | isActive () |
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virtual size_t | readBytes (uint8_t *data, size_t len) |
| Provides the data as byte array with the requested number of channels.
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virtual T | readSample () override |
| Provides a single sample.
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virtual void | setAudioInfo (AudioInfo info) |
| Defines/updates the AudioInfo.
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virtual void | setFrequency (float frequency) |
| Abstract method: not implemented! Just provides an error message...
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size_t | readBytesFrames (uint8_t *buffer, size_t lengthBytes, int frames, int channels) |
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size_t | readBytesFromBuffer (uint8_t *buffer, size_t lengthBytes, int frame_size, int channels) |
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template<class T>
class audio_tools::SoundGeneratorModulation< T >
SoundGenerator using the ModulationBaseClass to generate the samples.
- Template Parameters
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◆ begin()
◆ defaultConfig()
◆ isActive()
virtual bool isActive |
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inlinevirtualinherited |
Checks if the begin method has been called - after end() isActive returns false
◆ readSample()
The documentation for this class was generated from the following file: