arduino-audio-tools
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
FloatSineGenerator< T > Class Template Reference

Generates a Sound with the help of sin() function. If performance is of concern, I suggest to use theSineFromTable, the FastSineGenerator or the FastIntSineGenerator. More...

#include <SoundGenerator.h>

Inheritance diagram for FloatSineGenerator< T >:
SoundGenerator< T > FastSineGenerator< T >

Public Member Functions

 FloatSineGenerator (float amplitude=NumberConverter::maxValueT< T >(), float phase=0.0f)
 
virtual AudioInfo audioInfo ()
 Provides the AudioInfo.
 
bool begin () override
 Starts the processing.
 
bool begin (AudioInfo info) override
 Starts the processing with the provided AudioInfo.
 
bool begin (AudioInfo info, float frequency)
 
bool begin (int channels, int sample_rate, float frequency)
 
virtual AudioInfo defaultConfig () override
 Provides the default configuration.
 
virtual void end ()
 
virtual void end (bool allow_rampdown)
 
virtual bool isActive ()
 Checks if the begin method has been called - after end() isActive is false.
 
virtual size_t readBytes (uint8_t *data, size_t len)
 Provides the data as byte array with the requested number of channels.
 
virtual T readSample () override
 Provides a single sample.
 
virtual size_t readSamples (T *data, size_t len)
 
virtual void restart ()
 Restarts the generator, e.g. after a play time has been defined and reached.
 
void setAmplitude (float amp)
 
virtual void setAudioInfo (AudioInfo info) override
 Defines/updates the AudioInfo.
 
void setFrequency (float frequency) override
 Defines the frequency - after the processing has been started.
 
virtual void setPlayTime (uint32_t playMs, uint8_t upPercent=20, uint8_t downPercent=30)
 Defines the play time in ms and the ramp up and ramp down time in percent.
 
virtual void setRampTimes (uint32_t playMs, uint32_t upMs=5, uint32_t downMs=5)
 

Protected Member Functions

applyRamp (T sample)
 
void logStatus ()
 
size_t readBytesFrames (uint8_t *buffer, size_t lengthBytes, int frames, int channels)
 
size_t readBytesFromBuffer (uint8_t *buffer, size_t lengthBytes, int frame_size, int channels)
 
void recalculatePlayTime ()
 

Protected Attributes

bool active = false
 
bool activeWarningIssued = false
 
uint32_t currentSample = 0
 
const float double_Pi = 2.0f * PI
 
uint32_t downMs = 0
 
uint8_t downPercent = 40
 
uint32_t downSamples = 0
 
float factor = 1.0f
 
AudioInfo info
 
float m_amplitude = 1.0f
 
float m_cycles = 0.0f
 
float m_deltaTime = 0.0f
 
volatile float m_frequency = 0.0f
 
float m_phase = 0.0f
 
uint32_t playMs = 0
 
uint32_t playSamples = 0
 
float rampDownDec = 0.0
 
float rampUpInc = 0.0
 
RingBuffer< uint8_t > ring_buffer {0}
 
uint32_t upMs = 0
 
uint8_t upPercent = 5
 
uint32_t upSamples = 0
 

Detailed Description

template<class T = int16_t>
class audio_tools::FloatSineGenerator< T >

Generates a Sound with the help of sin() function. If performance is of concern, I suggest to use theSineFromTable, the FastSineGenerator or the FastIntSineGenerator.

Note
Prefer SineGenerator instead of using this class directly: it automatically picks this (float) or FastIntSineGenerator, whichever is optimal for the target platform (see PREFER_FIXEDPOINT).
Author
Phil Schatzmann

Constructor & Destructor Documentation

◆ FloatSineGenerator()

template<class T = int16_t>
FloatSineGenerator ( float  amplitude = NumberConverter::maxValueT<T>(),
float  phase = 0.0f 
)
inline

Member Function Documentation

◆ applyRamp()

template<class T = int16_t>
T applyRamp ( sample)
inlineprotectedinherited

◆ audioInfo()

template<class T = int16_t>
virtual AudioInfo audioInfo ( )
inlinevirtualinherited

Provides the AudioInfo.

◆ begin() [1/4]

template<class T = int16_t>
bool begin ( )
inlineoverridevirtual

Starts the processing.

Reimplemented from SoundGenerator< T >.

◆ begin() [2/4]

template<class T = int16_t>
bool begin ( AudioInfo  info)
inlineoverridevirtual

Starts the processing with the provided AudioInfo.

Reimplemented from SoundGenerator< T >.

◆ begin() [3/4]

template<class T = int16_t>
bool begin ( AudioInfo  info,
float  frequency 
)
inline

◆ begin() [4/4]

template<class T = int16_t>
bool begin ( int  channels,
int  sample_rate,
float  frequency 
)
inline

◆ defaultConfig()

template<class T = int16_t>
virtual AudioInfo defaultConfig ( )
inlineoverridevirtual

Provides the default configuration.

Reimplemented from SoundGenerator< T >.

◆ end() [1/2]

template<class T = int16_t>
virtual void end ( )
inlinevirtualinherited

◆ end() [2/2]

template<class T = int16_t>
virtual void end ( bool  allow_rampdown)
inlinevirtualinherited

Ends the processing. If either setPlayTime() or setRampTimes() have been set, then allow_rampdown=true will start a ramp-down instead of stopping immediately.

◆ isActive()

template<class T = int16_t>
virtual bool isActive ( )
inlinevirtualinherited

Checks if the begin method has been called - after end() isActive is false.

◆ logStatus()

template<class T = int16_t>
void logStatus ( )
inlineprotected

◆ readBytes()

template<class T = int16_t>
virtual size_t readBytes ( uint8_t *  data,
size_t  len 
)
inlinevirtualinherited

Provides the data as byte array with the requested number of channels.

Reimplemented in GeneratorQueue< T >.

◆ readBytesFrames()

template<class T = int16_t>
size_t readBytesFrames ( uint8_t *  buffer,
size_t  lengthBytes,
int  frames,
int  channels 
)
inlineprotectedinherited

◆ readBytesFromBuffer()

template<class T = int16_t>
size_t readBytesFromBuffer ( uint8_t *  buffer,
size_t  lengthBytes,
int  frame_size,
int  channels 
)
inlineprotectedinherited

◆ readSample()

template<class T = int16_t>
virtual T readSample ( )
inlineoverridevirtual

Provides a single sample.

Implements SoundGenerator< T >.

Reimplemented in FastSineGenerator< T >.

◆ readSamples()

template<class T = int16_t>
virtual size_t readSamples ( T *  data,
size_t  len 
)
inlinevirtualinherited

Provides the data as T array (interleaved by channel) with the requested number of samples (values, not frames)

Reimplemented in GeneratorQueue< T >.

◆ recalculatePlayTime()

template<class T = int16_t>
void recalculatePlayTime ( )
inlineprotectedinherited

◆ restart()

template<class T = int16_t>
virtual void restart ( )
inlinevirtualinherited

Restarts the generator, e.g. after a play time has been defined and reached.

◆ setAmplitude()

template<class T = int16_t>
void setAmplitude ( float  amp)
inline

◆ setAudioInfo()

template<class T = int16_t>
virtual void setAudioInfo ( AudioInfo  info)
inlineoverridevirtual

Defines/updates the AudioInfo.

Reimplemented from SoundGenerator< T >.

◆ setFrequency()

template<class T = int16_t>
void setFrequency ( float  frequency)
inlineoverridevirtual

Defines the frequency - after the processing has been started.

Reimplemented from SoundGenerator< T >.

◆ setPlayTime()

template<class T = int16_t>
virtual void setPlayTime ( uint32_t  playMs,
uint8_t  upPercent = 20,
uint8_t  downPercent = 30 
)
inlinevirtualinherited

Defines the play time in ms and the ramp up and ramp down time in percent.

Reimplemented in GeneratorQueue< T >.

◆ setRampTimes()

template<class T = int16_t>
virtual void setRampTimes ( uint32_t  playMs,
uint32_t  upMs = 5,
uint32_t  downMs = 5 
)
inlinevirtualinherited

Alternative to setPlayTime. It sets ramp-up and ramp-down times in ms instead of percentages. If playMs == 0, it will play indefinitely. restart();begin(); starts the ramp-up and sustain as normal, but it will sustain forever. end(true) triggers a ramp-down then inactive.

Member Data Documentation

◆ active

template<class T = int16_t>
bool active = false
protectedinherited

◆ activeWarningIssued

template<class T = int16_t>
bool activeWarningIssued = false
protectedinherited

◆ currentSample

template<class T = int16_t>
uint32_t currentSample = 0
protectedinherited

◆ double_Pi

template<class T = int16_t>
const float double_Pi = 2.0f * PI
protected

◆ downMs

template<class T = int16_t>
uint32_t downMs = 0
protectedinherited

◆ downPercent

template<class T = int16_t>
uint8_t downPercent = 40
protectedinherited

◆ downSamples

template<class T = int16_t>
uint32_t downSamples = 0
protectedinherited

◆ factor

template<class T = int16_t>
float factor = 1.0f
protectedinherited

◆ info

template<class T = int16_t>
AudioInfo info
protectedinherited

◆ m_amplitude

template<class T = int16_t>
float m_amplitude = 1.0f
protected

◆ m_cycles

template<class T = int16_t>
float m_cycles = 0.0f
protected

◆ m_deltaTime

template<class T = int16_t>
float m_deltaTime = 0.0f
protected

◆ m_frequency

template<class T = int16_t>
volatile float m_frequency = 0.0f
protected

◆ m_phase

template<class T = int16_t>
float m_phase = 0.0f
protected

◆ playMs

template<class T = int16_t>
uint32_t playMs = 0
protectedinherited

◆ playSamples

template<class T = int16_t>
uint32_t playSamples = 0
protectedinherited

◆ rampDownDec

template<class T = int16_t>
float rampDownDec = 0.0
protectedinherited

◆ rampUpInc

template<class T = int16_t>
float rampUpInc = 0.0
protectedinherited

◆ ring_buffer

template<class T = int16_t>
RingBuffer<uint8_t> ring_buffer {0}
protectedinherited

◆ upMs

template<class T = int16_t>
uint32_t upMs = 0
protectedinherited

◆ upPercent

template<class T = int16_t>
uint8_t upPercent = 5
protectedinherited

◆ upSamples

template<class T = int16_t>
uint32_t upSamples = 0
protectedinherited

The documentation for this class was generated from the following file: