arduino-audio-tools
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Logic to Synchronize video and audio output: This is the minimum implementatin which actually does not synchronize, but directly processes the data. No additinal memory is used! Provide your own optimized platform specific implementation. More...
#include <Video.h>
Public Member Functions | |
virtual void | delayVideoFrame (int32_t microsecondsPerFrame, uint32_t time_used_ms) |
virtual void | writeAudio (Print *out, uint8_t *data, size_t size) |
Process the audio data. | |
Logic to Synchronize video and audio output: This is the minimum implementatin which actually does not synchronize, but directly processes the data. No additinal memory is used! Provide your own optimized platform specific implementation.
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inlinevirtual |
Adds a delay after playing a frame to process with the correct frame rate. If the playing is too slow we return the mod to select the frames
Reimplemented in VideoAudioBufferedSync.