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arduino-audio-tools
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Logic to Synchronize video and audio output: This is the minimum implementatin which actually does not synchronize, but directly processes the data. No additinal memory is used! Provide your own optimized platform specific implementation. More...
#include <Video.h>
Public Member Functions | |
| virtual void | delayVideoFrame (int32_t microsecondsPerFrame, uint32_t time_used_ms) |
| virtual void | writeAudio (Print *out, uint8_t *data, size_t size) |
| Process the audio data. | |
Logic to Synchronize video and audio output: This is the minimum implementatin which actually does not synchronize, but directly processes the data. No additinal memory is used! Provide your own optimized platform specific implementation.
Adds a delay after playing a frame to process with the correct frame rate. If the playing is too slow we return the mod to select the frames
Reimplemented in VideoAudioBufferedSync.
Process the audio data.
Reimplemented in VideoAudioBufferedSync.