Boost AudioEffect.
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#include <AudioEffect.h>
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| | Boost (const Boost ©)=default |
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| | Boost (float volume=1.0) |
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| virtual bool | active () |
| | determines if the effect is active
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| Boost * | clone () |
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| int | id () |
| | Allows to identify an effect.
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| effect_t | process (effect_t input) |
| | calculates the effect output from the input
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| virtual void | setActive (bool value) |
| | sets the effect active/inactive
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| void | setId (int id) |
| | Allows to identify an effect.
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| virtual bool | setVolume (float volume) |
| | define the actual volume in the range of 0.0f to 1.0f
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| virtual float | volume () |
| | provides the actual volume in the range of 0.0f to 1.0f
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| int16_t | clip (int32_t in, int16_t clipLimit=32767, int16_t resultLimit=32767) |
| | generic clipping method
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| void | copyParent (AudioEffect *copy) |
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Boost AudioEffect.
- Author
- Phil Schatzmann
- Copyright
- GPLv3
◆ Boost() [1/2]
| Boost |
( |
float |
volume = 1.0 | ) |
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inline |
Boost Constructor: volume 0.1 - 1.0: decrease result; volume >0: increase result
◆ Boost() [2/2]
◆ active()
determines if the effect is active
◆ clip()
| int16_t clip |
( |
int32_t |
in, |
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int16_t |
clipLimit = 32767, |
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int16_t |
resultLimit = 32767 |
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) |
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inlineprotectedinherited |
◆ clone()
◆ copyParent()
◆ id()
Allows to identify an effect.
◆ process()
calculates the effect output from the input
Implements AudioEffect.
◆ setActive()
| virtual void setActive |
( |
bool |
value | ) |
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inlinevirtualinherited |
sets the effect active/inactive
◆ setId()
Allows to identify an effect.
◆ setVolume()
| virtual bool setVolume |
( |
float |
volume | ) |
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inlinevirtualinherited |
◆ volume()
◆ active_flag
◆ id_value
◆ volume_value
| float volume_value = 1.0f |
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protectedinherited |
The documentation for this class was generated from the following file: