Tremolo AudioEffect.
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#include <AudioEffect.h>
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| Tremolo (const Tremolo ©)=default |
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| Tremolo (int16_t duration_ms=2000, uint8_t depthPercent=50, uint32_t sampleRate=44100) |
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virtual bool | active () |
| determines if the effect is active
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Tremolo * | clone () |
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uint8_t | depth () |
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int16_t | duration () |
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int | id () |
| Allows to identify an effect.
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effect_t | process (effect_t input) |
| calculates the effect output from the input
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virtual void | setActive (bool value) |
| sets the effect active/inactive
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void | setDepth (uint8_t percent) |
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void | setDuration (int16_t ms) |
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void | setId (int id) |
| Allows to identify an effect.
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int16_t | clip (int32_t in, int16_t clipLimit=32767, int16_t resultLimit=32767) |
| generic clipping method
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void | copyParent (AudioEffect *copy) |
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bool | active_flag = true |
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int32_t | count = 0 |
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int16_t | duration_ms |
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int | id_value = -1 |
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int16_t | inc = 1 |
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uint8_t | p_percent |
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int32_t | rate_count_half |
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uint32_t | sampleRate |
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Tremolo AudioEffect.
- Author
- Phil Schatzmann
- Copyright
- GPLv3
◆ Tremolo()
Tremolo |
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int16_t |
duration_ms = 2000 , |
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uint8_t |
depthPercent = 50 , |
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uint32_t |
sampleRate = 44100 |
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) |
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inline |
Tremolo constructor - use e.g. duration_ms=2000; depthPercent=50; sampleRate=44100
The documentation for this class was generated from the following file: