3 Band Equilizer inspired from https://www.musicdsp.org/en/latest/Filters/236-3-band-equaliser.html
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#include <Equilizer.h>
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| Equilizer3Bands (AudioOutput &out) |
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| Equilizer3Bands (AudioStream &stream) |
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| Equilizer3Bands (Print &out) |
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| Equilizer3Bands (Stream &in) |
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virtual AudioInfo | audioInfo () override |
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int | available () override |
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int | availableForWrite () override |
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virtual bool | begin () |
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bool | begin (ConfigEquilizer3Bands &config) |
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ConfigEquilizer3Bands & | config () |
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ConfigEquilizer3Bands & | defaultConfig () |
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virtual void | end () |
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virtual void | flush () override |
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| operator bool () |
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size_t | readBytes (uint8_t *data, size_t len) override |
| Provides the data from all streams mixed together.
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virtual size_t | readSilence (uint8_t *buffer, size_t length) |
| Source to generate silence: just sets the buffer to 0.
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virtual void | setAudioInfo (AudioInfo info) override |
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virtual void | setNotifyAudioChange (AudioInfoSupport &bi) override |
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virtual bool | validate (AudioInfo &info) |
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size_t | write (const uint8_t *data, size_t len) override |
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virtual size_t | write (uint8_t ch) override |
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virtual void | writeSilence (size_t len) |
| Writes len bytes of silence (=0).
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void | filterSamples (const uint8_t *data, size_t len) |
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virtual int | not_supported (int out, const char *msg="") |
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void | refillReadBuffer () |
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float | sample (EQSTATE &es, float sample) |
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float | toFloat (int16_t v) |
| convert float in the range -1 to 1 to a int16 and clip the values that are out of range
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int16_t | toInt16 (float v) |
| convert float in the range -1 to 1 to a int16 and clip the values that are out of range
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The documentation for this class was generated from the following file: