Compressor inspired by https://github.com/YetAnotherElectronicsChannel/STM32_DSP_COMPRESSOR/blob/master/code/Src/main.c.
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#include <AudioEffect.h>
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| Compressor (const Compressor ©)=default |
| Copy Constructor.
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| Compressor (uint32_t sampleRate=44100, uint16_t attackMs=30, uint16_t releaseMs=20, uint16_t holdMs=10, uint8_t thresholdPercent=10, float compressionRatio=0.5) |
| Default Constructor.
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virtual bool | active () |
| determines if the effect is active
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Compressor * | clone () |
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int | id () |
| Allows to identify an effect.
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effect_t | process (effect_t input) |
| Processes the sample.
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virtual void | setActive (bool value) |
| sets the effect active/inactive
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void | setAttack (uint16_t attackMs) |
| Defines the attack duration in ms.
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void | setCompressionRatio (float compressionRatio) |
| Defines the compression ratio from 0 to 1.
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void | setHold (uint16_t holdMs) |
| Defines the hold duration in ms.
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void | setId (int id) |
| Allows to identify an effect.
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void | setRelease (uint16_t releaseMs) |
| Defines the release duration in ms.
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void | setThresholdPercent (uint8_t thresholdPercent) |
| Defines the threshod in %.
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enum | CompStates { S_NoOperation
, S_Attack
, S_GainReduction
, S_Release
} |
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int16_t | clip (int32_t in, int16_t clipLimit=32767, int16_t resultLimit=32767) |
| generic clipping method
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float | compress (float inSampleF) |
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void | copyParent (AudioEffect *copy) |
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void | recalculate () |
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bool | active_flag = true |
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int32_t | attack_count |
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float | gain |
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float | gain_step_attack |
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float | gain_step_release |
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float | gainreduce |
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int32_t | hold_count |
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int | id_value = -1 |
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int32_t | release_count |
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uint32_t | sample_rate |
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enum CompStates | state = S_NoOperation |
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float | threshold |
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int32_t | timeout |
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◆ clone()
◆ process()
effect_t process |
( |
effect_t |
input | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: