A simple class to determine the volume.
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#include <AudioOutput.h>
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virtual AudioInfo | audioInfo () override |
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virtual int | availableForWrite () override |
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virtual bool | begin () |
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virtual bool | begin (AudioInfo info) |
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void | clear () |
| Resets the actual volume.
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virtual void | end () |
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virtual void | flush () override |
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virtual bool | isDeletable () |
| If true we need to release the related memory in the destructor.
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| operator bool () |
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void | setAudioInfo (AudioInfo info) |
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virtual void | setNotifyAudioChange (AudioInfoSupport &bi) override |
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virtual bool | validate (AudioInfo &info) |
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float | volume () |
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float | volume (int channel) |
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size_t | write (const uint8_t *buffer, size_t size) |
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virtual size_t | write (uint8_t ch) override |
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virtual void | writeSilence (size_t len) |
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void | commit () |
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void | updateVolume (float tmp, int j) |
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template<typename T > |
void | updateVolumes (const uint8_t *buffer, size_t size) |
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A simple class to determine the volume.
- Author
- Phil Schatzmann
- Copyright
- GPLv3
◆ volume() [1/2]
Determines the volume (max amplitude). The range depends on the bits_per_sample.
◆ volume() [2/2]
float volume |
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int |
channel | ) |
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inline |
Determines the volume for the indicated channel. You must call the begin method to define the number of channels
◆ writeSilence()
virtual void writeSilence |
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size_t |
len | ) |
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inlinevirtualinherited |
Writes n 0 values (= silence)
- Parameters
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The documentation for this class was generated from the following file: