TinyGPU
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src
TinyGPU
FrameBufferMonochrome.h
Go to the documentation of this file.
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#
pragma
once
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#
include
"FrameBuffer.h"
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#
include
"SurfaceMonochrome.h"
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namespace
tinygpu
{
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/// @brief FrameBufferMonochrome is a framebuffer specialized for 1-bit (monochrome) pixel storage.
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///
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/// This alias provides a convenient way to use FrameBuffer with SurfaceMonochrome for efficient
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/// bit-packed monochrome graphics operations.
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using
FrameBufferMonochrome =
FrameBuffer
<
bool
,
SurfaceMonochrome
>;
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}
tinygpu::FrameBuffer
Framebuffer with sprite placement and background restoration support.
Definition:
FrameBuffer.h:21
tinygpu::SurfaceMonochrome
In-memory 1-bit (monochrome) bitmap surface with 2D drawing and text rendering.
Definition:
SurfaceMonochrome.h:20
tinygpu
Definition:
AVIWriter.h:9
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