3#include "TinyGPU/Surface/FrameBuffer.h"
4#include "TinyGPU/Surface/SurfaceMonochrome.h"
Framebuffer with sprite placement and background restoration support.
Definition: FrameBuffer.h:24
In-memory 1-bit (monochrome) bitmap surface with 2D drawing and text rendering.
Definition: SurfaceMonochrome.h:20
Definition: DSIBusESP32.h:19