arduino-audio-tools
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FastSineGenerator< T > Class Template Reference

Sine wave which is based on a fast approximation function using floating point math. More...

#include <CodecOpusOgg.h>

Inheritance diagram for FastSineGenerator< T >:
FloatSineGenerator< int16_t > FloatSineGenerator< int16_t > SoundGenerator< int16_t > SoundGenerator< int16_t > SoundGenerator< int16_t > SoundGenerator< int16_t >

Public Member Functions

 FastSineGenerator (float amplitude=NumberConverter::maxValueT< T >(), float phase=0.0)
 FastSineGenerator (float amplitude=NumberConverter::maxValueT< T >(), float phase=0.0)
virtual AudioInfo audioInfo ()
 Provides the AudioInfo.
bool begin () override
virtual bool begin (AudioInfo info)
 Starts the processing with the provided AudioInfo.
virtual AudioInfo defaultConfig () override
 Provides the default configuration.
virtual void end ()
virtual bool isActive ()
 Checks if the begin method has been called - after end() isActive is false.
virtual size_t readBytes (uint8_t *data, size_t len)
 Provides the data as byte array with the requested number of channels.
virtual T readSample () override
 Provides a single sample.
virtual T readSample () override
 Provides a single sample.
virtual size_t readSamples (int16_t *data, size_t len)
virtual void restart ()
 Restarts the generator, e.g. after a play time has been defined and reached.
void setAmplitude (float amp)
virtual void setAudioInfo (AudioInfo info) override
 Defines/updates the AudioInfo.
void setFrequency (float frequency) override
 Defines the frequency - after the processing has been started.
virtual void setPlayTime (uint32_t playMs, uint8_t upPercent=20, uint8_t downPercent=30)
 Defines the play time in ms and the ramp up and ramp down time in percent.
virtual void setRampTimes (uint32_t playMs, uint32_t upMs=5, uint32_t downMs=5)

Protected Member Functions

int16_t applyRamp (int16_t sample)
void logStatus ()
size_t readBytesFrames (uint8_t *buffer, size_t lengthBytes, int frames, int channels)
size_t readBytesFromBuffer (uint8_t *buffer, size_t lengthBytes, int frame_size, int channels)
void recalculatePlayTime ()
float sine (float t)
 sine approximation.
float sine (float t)
 sine approximation.

Protected Attributes

bool active
bool activeWarningIssued
uint32_t currentSample
const float double_Pi
uint32_t downMs
uint8_t downPercent
uint32_t downSamples
float factor
AudioInfo info
float m_amplitude
float m_cycles
float m_deltaTime
volatile float m_frequency
float m_phase
uint32_t playMs
uint32_t playSamples
float rampDownDec
float rampUpInc
RingBuffer< uint8_t > ring_buffer
uint32_t upMs
uint8_t upPercent
uint32_t upSamples

Detailed Description

template<class T = int16_t>
class audio_tools::audio_tools::FastSineGenerator< T >

Sine wave which is based on a fast approximation function using floating point math.

Author
Vivian Leigh Stewart
Template Parameters
T

Constructor & Destructor Documentation

◆ FastSineGenerator() [1/2]

template<class T = int16_t>
FastSineGenerator ( float amplitude = NumberConverter::maxValueT<T>(),
float phase = 0.0 )
inline

◆ FastSineGenerator() [2/2]

template<class T = int16_t>
FastSineGenerator ( float amplitude = NumberConverter::maxValueT<T>(),
float phase = 0.0 )
inline

Member Function Documentation

◆ applyRamp()

int16_t applyRamp ( int16_t sample)
inlineprotectedinherited

◆ audioInfo()

virtual AudioInfo audioInfo ( )
inlinevirtualinherited

Provides the AudioInfo.

◆ begin() [1/2]

bool begin ( )
inlineoverrideinherited

◆ begin() [2/2]

◆ defaultConfig()

virtual AudioInfo defaultConfig ( )
inlineoverridevirtualinherited

Provides the default configuration.

Reimplemented from SoundGenerator< int16_t >.

◆ end()

◆ isActive()

virtual bool isActive ( )
inlinevirtualinherited

Checks if the begin method has been called - after end() isActive is false.

◆ logStatus()

void logStatus ( )
inlineprotectedinherited

◆ readBytes()

virtual size_t readBytes ( uint8_t * data,
size_t len )
inlinevirtualinherited

Provides the data as byte array with the requested number of channels.

Reimplemented in GeneratorQueue< T >, GeneratorQueue< T >, and GeneratorQueue< T >.

◆ readBytesFrames()

size_t readBytesFrames ( uint8_t * buffer,
size_t lengthBytes,
int frames,
int channels )
inlineprotectedinherited

◆ readBytesFromBuffer()

size_t readBytesFromBuffer ( uint8_t * buffer,
size_t lengthBytes,
int frame_size,
int channels )
inlineprotectedinherited

◆ readSample() [1/2]

template<class T = int16_t>
virtual T readSample ( )
inlineoverridevirtual

Provides a single sample.

Reimplemented from FloatSineGenerator< int16_t >.

◆ readSample() [2/2]

template<class T = int16_t>
virtual T readSample ( )
inlineoverridevirtual

Provides a single sample.

Reimplemented from FloatSineGenerator< int16_t >.

◆ readSamples()

virtual size_t readSamples ( int16_t * data,
size_t len )
inlinevirtualinherited

Provides the data as T array (interleaved by channel) with the requested number of samples (values, not frames)

◆ recalculatePlayTime()

void recalculatePlayTime ( )
inlineprotectedinherited

◆ restart()

virtual void restart ( )
inlinevirtualinherited

Restarts the generator, e.g. after a play time has been defined and reached.

◆ setAmplitude()

void setAmplitude ( float amp)
inlineinherited

◆ setAudioInfo()

virtual void setAudioInfo ( AudioInfo info)
inlineoverridevirtualinherited

Defines/updates the AudioInfo.

Reimplemented from SoundGenerator< int16_t >.

◆ setFrequency()

void setFrequency ( float frequency)
inlineoverridevirtualinherited

Defines the frequency - after the processing has been started.

Reimplemented from SoundGenerator< int16_t >.

◆ setPlayTime()

virtual void setPlayTime ( uint32_t playMs,
uint8_t upPercent = 20,
uint8_t downPercent = 30 )
inlinevirtualinherited

Defines the play time in ms and the ramp up and ramp down time in percent.

Reimplemented in GeneratorQueue< T >, GeneratorQueue< T >, and GeneratorQueue< T >.

◆ setRampTimes()

virtual void setRampTimes ( uint32_t playMs,
uint32_t upMs = 5,
uint32_t downMs = 5 )
inlinevirtualinherited

Alternative to setPlayTime. It sets ramp-up and ramp-down times in ms instead of percentages. If playMs == 0, it will play indefinitely. restart();begin(); starts the ramp-up and sustain as normal, but it will sustain forever. end(true) triggers a ramp-down then inactive.

◆ sine() [1/2]

template<class T = int16_t>
float sine ( float t)
inlineprotected

sine approximation.

◆ sine() [2/2]

template<class T = int16_t>
float sine ( float t)
inlineprotected

sine approximation.

Member Data Documentation

◆ active

bool active
protectedinherited

◆ activeWarningIssued

bool activeWarningIssued
protectedinherited

◆ currentSample

uint32_t currentSample
protectedinherited

◆ double_Pi

const float double_Pi
protectedinherited

◆ downMs

uint32_t downMs
protectedinherited

◆ downPercent

uint8_t downPercent
protectedinherited

◆ downSamples

uint32_t downSamples
protectedinherited

◆ factor

float factor
protectedinherited

◆ info

AudioInfo info
protectedinherited

◆ m_amplitude

float m_amplitude
protectedinherited

◆ m_cycles

float m_cycles
protectedinherited

◆ m_deltaTime

float m_deltaTime
protectedinherited

◆ m_frequency

volatile float m_frequency
protectedinherited

◆ m_phase

float m_phase
protectedinherited

◆ playMs

uint32_t playMs
protectedinherited

◆ playSamples

uint32_t playSamples
protectedinherited

◆ rampDownDec

float rampDownDec
protectedinherited

◆ rampUpInc

float rampUpInc
protectedinherited

◆ ring_buffer

RingBuffer< uint8_t > ring_buffer
protectedinherited

◆ upMs

uint32_t upMs
protectedinherited

◆ upPercent

uint8_t upPercent
protectedinherited

◆ upSamples

uint32_t upSamples
protectedinherited

The documentation for this class was generated from the following files: