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TinyRobotics
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This is the complete list of members for MotionController3D, including all inherited members.
| advanceWaypoint(float positionTolerance=0.1f) (defined in MotionController3D) | MotionController3D | inlineprotected |
| angularCmd (defined in MotionController3D) | MotionController3D | protected |
| begin() | MotionController3D | inline |
| circleAngularSpeed (defined in MotionController3D) | MotionController3D | protected |
| circleCenter (defined in MotionController3D) | MotionController3D | protected |
| circleInitialized (defined in MotionController3D) | MotionController3D | protected |
| circlePhase (defined in MotionController3D) | MotionController3D | protected |
| circleRadius (defined in MotionController3D) | MotionController3D | protected |
| configureOrientationPID(float dt, float minOut, float maxOut, float kp, float ki, float kd) (defined in MotionController3D) | MotionController3D | inline |
| configurePositionPID(float dt, float maxOut, float minOut, float kp, float ki, float kd) (defined in MotionController3D) | MotionController3D | inline |
| dtSetFromUpdates (defined in MotionController3D) | MotionController3D | protected |
| end() | MotionController3D | inline |
| getAngularCommand() const (defined in MotionController3D) | MotionController3D | inline |
| getLinearCommand() const (defined in MotionController3D) | MotionController3D | inline |
| getTarget() const (defined in MotionController3D) | MotionController3D | inline |
| handleOnGoalAction() (defined in MotionController3D) | MotionController3D | inlineprotected |
| initializeDtFromUpdates() | MotionController3D | inlineprotected |
| is_active (defined in MotionController3D) | MotionController3D | protected |
| isActive() const (defined in MotionController3D) | MotionController3D | inline |
| linearCmd (defined in MotionController3D) | MotionController3D | protected |
| MotionController3D(IMotionState3D &motionStateRef, OnGoalAction onGloal, float positionToleranceM=2.0) (defined in MotionController3D) | MotionController3D | inline |
| motionState (defined in MotionController3D) | MotionController3D | protected |
| onGoalAction (defined in MotionController3D) | MotionController3D | protected |
| onGoalCallback (defined in MotionController3D) | MotionController3D | protected |
| onGoaldRef (defined in MotionController3D) | MotionController3D | protected |
| path (defined in MotionController3D) | MotionController3D | protected |
| pidPitch (defined in MotionController3D) | MotionController3D | protected |
| pidRoll (defined in MotionController3D) | MotionController3D | protected |
| pidX (defined in MotionController3D) | MotionController3D | protected |
| pidY (defined in MotionController3D) | MotionController3D | protected |
| pidYaw (defined in MotionController3D) | MotionController3D | protected |
| pidZ (defined in MotionController3D) | MotionController3D | protected |
| positionToleranceM (defined in MotionController3D) | MotionController3D | protected |
| setCircleAngularSpeed(float angularSpeed) | MotionController3D | inline |
| setCircleRadius(float radius) | MotionController3D | inline |
| setOnGoalAction(OnGoalAction action) | MotionController3D | inline |
| setOnGoalCallback(bool(*callback)(void *), void *ref=nullptr) | MotionController3D | inline |
| setPath(Path< Coordinate< DistanceM > > path) (defined in MotionController3D) | MotionController3D | inline |
| target (defined in MotionController3D) | MotionController3D | protected |
| update() | MotionController3D | inline |
| updateCount (defined in MotionController3D) | MotionController3D | protected |
| updateEndTimeMs (defined in MotionController3D) | MotionController3D | protected |
| updateStartTimeMs (defined in MotionController3D) | MotionController3D | protected |