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MotionController3D Member List

This is the complete list of members for MotionController3D, including all inherited members.

advanceWaypoint(float positionTolerance=0.1f) (defined in MotionController3D)MotionController3Dinlineprotected
angularCmd (defined in MotionController3D)MotionController3Dprotected
begin()MotionController3Dinline
circleAngularSpeed (defined in MotionController3D)MotionController3Dprotected
circleCenter (defined in MotionController3D)MotionController3Dprotected
circleInitialized (defined in MotionController3D)MotionController3Dprotected
circlePhase (defined in MotionController3D)MotionController3Dprotected
circleRadius (defined in MotionController3D)MotionController3Dprotected
configureOrientationPID(float dt, float minOut, float maxOut, float kp, float ki, float kd) (defined in MotionController3D)MotionController3Dinline
configurePositionPID(float dt, float maxOut, float minOut, float kp, float ki, float kd) (defined in MotionController3D)MotionController3Dinline
dtSetFromUpdates (defined in MotionController3D)MotionController3Dprotected
end()MotionController3Dinline
getAngularCommand() const (defined in MotionController3D)MotionController3Dinline
getLinearCommand() const (defined in MotionController3D)MotionController3Dinline
getTarget() const (defined in MotionController3D)MotionController3Dinline
handleOnGoalAction() (defined in MotionController3D)MotionController3Dinlineprotected
initializeDtFromUpdates()MotionController3Dinlineprotected
is_active (defined in MotionController3D)MotionController3Dprotected
isActive() const (defined in MotionController3D)MotionController3Dinline
linearCmd (defined in MotionController3D)MotionController3Dprotected
MotionController3D(IMotionState3D &motionStateRef, OnGoalAction onGloal, float positionToleranceM=2.0) (defined in MotionController3D)MotionController3Dinline
motionState (defined in MotionController3D)MotionController3Dprotected
onGoalAction (defined in MotionController3D)MotionController3Dprotected
onGoalCallback (defined in MotionController3D)MotionController3Dprotected
onGoaldRef (defined in MotionController3D)MotionController3Dprotected
path (defined in MotionController3D)MotionController3Dprotected
pidPitch (defined in MotionController3D)MotionController3Dprotected
pidRoll (defined in MotionController3D)MotionController3Dprotected
pidX (defined in MotionController3D)MotionController3Dprotected
pidY (defined in MotionController3D)MotionController3Dprotected
pidYaw (defined in MotionController3D)MotionController3Dprotected
pidZ (defined in MotionController3D)MotionController3Dprotected
positionToleranceM (defined in MotionController3D)MotionController3Dprotected
setCircleAngularSpeed(float angularSpeed)MotionController3Dinline
setCircleRadius(float radius)MotionController3Dinline
setOnGoalAction(OnGoalAction action)MotionController3Dinline
setOnGoalCallback(bool(*callback)(void *), void *ref=nullptr)MotionController3Dinline
setPath(Path< Coordinate< DistanceM > > path) (defined in MotionController3D)MotionController3Dinline
target (defined in MotionController3D)MotionController3Dprotected
update()MotionController3Dinline
updateCount (defined in MotionController3D)MotionController3Dprotected
updateEndTimeMs (defined in MotionController3D)MotionController3Dprotected
updateStartTimeMs (defined in MotionController3D)MotionController3Dprotected