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TinyGPU
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Rebind allocator to different type. More...
#include <PSRAMAllocator.h>
Public Types | |
| typedef PSRAMAllocator< U > | other |
| The rebound allocator type. | |
Rebind allocator to different type.
Provides the rebind mechanism required by STL allocators. Allows containers to allocate different types using the same allocator.
| U | The type to rebind to |
| typedef PSRAMAllocator<U> other |
The rebound allocator type.