#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <cstddef>
#include "BGR565.h"
#include "BitmapFont.h"
#include "IFont.h"
#include "ISurface.h"
#include "LinePrinter.h"
#include "RGB565.h"
#include "RGB666.h"
#include "RGB888.h"
#include "SurfaceBase.h"
#include "TinyGPUConfig.h"
#include "TinyGPU/Vector.h"
Go to the source code of this file.
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| template<typename RGB_T = RGB565> |
| using | Sprite = Surface< RGB_T > |
| | Alias for a sprite surface with the same pixel format as the main surface.
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