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Arduino DLNA Server
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#include <cctype>#include <cstring>#include <functional>#include "DLNAMediaRendererDescr.h"#include "basic/Printf.h"#include "basic/Str.h"#include "dlna/devices/DLNADevice.h"#include "dlna/udp/IUDPService.h"#include "dlna/xml/XMLAttributeParser.h"#include "dlna/xml/XMLParserPrint.h"#include "http/Server/IHttpServer.h"

Go to the source code of this file.
Classes | |
| class | tiny_dlna::DLNAMediaRenderer< ClientType > |
| MediaRenderer DLNA Device. More... | |
| struct | tiny_dlna::DLNAMediaRenderer< ClientType >::ActionRule |
| Individual action rule for handling specific actions. More... | |
Namespaces | |
| namespace | tiny_dlna |
Enumerations | |
| enum class | tiny_dlna::MediaEvent { tiny_dlna::SET_URI , tiny_dlna::PLAY , tiny_dlna::PAUSE , tiny_dlna::STOP , tiny_dlna::SET_VOLUME , tiny_dlna::SET_MUTE } |
| Events emitted by the MediaRenderer to notify the application will receive the event along with a reference to the emitting MediaRenderer instance. The handler should query the renderer (for example getCurrentUri(), getVolume(), getMime()) to determine the appropriate action for each event. More... | |