arduino-audio-tools
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AudioEffects< GeneratorT > Member List

This is the complete list of members for AudioEffects< GeneratorT >, including all inherited members.

activeSoundGenerator< effect_t >protected
activeWarningIssuedSoundGenerator< effect_t >protected
addEffect(AudioEffect &effect)AudioEffects< GeneratorT >inline
addEffect(AudioEffect *effect)AudioEffects< GeneratorT >inline
applyRamp(effect_t sample)SoundGenerator< effect_t >inlineprotected
AudioEffects()=defaultAudioEffects< GeneratorT >
AudioEffects(AudioEffects &copy)AudioEffects< GeneratorT >inline
AudioEffects(GeneratorT &generator)AudioEffects< GeneratorT >inline
AudioEffects(Stream &input, int channels=2, float volume=1.0)AudioEffects< GeneratorT >inline
audioInfo()SoundGenerator< effect_t >inlinevirtual
begin(AudioInfo info)SoundGenerator< effect_t >inlinevirtual
begin()SoundGenerator< effect_t >inlinevirtual
clear()AudioEffects< GeneratorT >inline
currentSampleSoundGenerator< effect_t >protected
defaultConfig()SoundGenerator< effect_t >inlinevirtual
downPercentSoundGenerator< effect_t >protected
effectsAudioEffects< GeneratorT >protected
end()SoundGenerator< effect_t >inlinevirtual
factorSoundGenerator< effect_t >protected
findEffect(int id)AudioEffects< GeneratorT >inline
generator()AudioEffects< GeneratorT >inline
infoSoundGenerator< effect_t >protected
isActive()SoundGenerator< effect_t >inlinevirtual
operator[](int idx)AudioEffects< GeneratorT >inline
owns_generatorAudioEffects< GeneratorT >protected
p_generatorAudioEffects< GeneratorT >protected
playMsSoundGenerator< effect_t >protected
playSamplesSoundGenerator< effect_t >protected
rampDownDecSoundGenerator< effect_t >protected
rampDownSamplesSoundGenerator< effect_t >protected
rampUpIncSoundGenerator< effect_t >protected
readBytes(uint8_t *data, size_t len)SoundGenerator< effect_t >inlinevirtual
readBytesFrames(uint8_t *buffer, size_t lengthBytes, int frames, int channels)SoundGenerator< effect_t >inlineprotected
readBytesFromBuffer(uint8_t *buffer, size_t lengthBytes, int frame_size, int channels)SoundGenerator< effect_t >inlineprotected
readSample() overrideAudioEffects< GeneratorT >inlinevirtual
recalculatePlayTime()SoundGenerator< effect_t >inlineprotected
ring_bufferSoundGenerator< effect_t >protected
setAudioInfo(AudioInfo info)SoundGenerator< effect_t >inlinevirtual
setFrequency(float frequency)SoundGenerator< effect_t >inlinevirtual
setInput(GeneratorT &in)AudioEffects< GeneratorT >inline
setPlayTime(uint32_t playMs, uint8_t upPercent=20, uint8_t downPercent=30)SoundGenerator< effect_t >inline
size()AudioEffects< GeneratorT >inline
SoundGenerator()SoundGenerator< effect_t >inline
upPercentSoundGenerator< effect_t >protected
upSamplesSoundGenerator< effect_t >protected
~AudioEffects()AudioEffects< GeneratorT >inlinevirtual
~SoundGenerator()SoundGenerator< effect_t >inlinevirtual