arduino-audio-tools
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src
AudioTools
CoreAudio
AudioBasic
FloatAudio.h
Go to the documentation of this file.
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#pragma once
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#include "
AudioToolsConfig.h
"
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namespace
audio_tools
{
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11
class
FloatAudio
{
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public
:
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FloatAudio
() =
default
;
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FloatAudio
(
float
in) { this->
value
= in; }
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inline
operator
float
() {
return
value
; }
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explicit
inline
operator
int8_t
() {
return
value
* 127; }
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explicit
inline
operator
int16_t
() {
return
value
* 32767; }
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explicit
inline
operator
int24_3bytes_t
() {
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return
value
* 8388607;
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}
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explicit
inline
operator
int24_4bytes_t
() {
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return
value
* 8388607;
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}
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explicit
inline
operator
int32_t
() {
return
value
* 2147483647.0f; }
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protected
:
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float
value
= 0.0f;
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};
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}
// namespace audio_tools
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#ifdef USE_TYPETRAITS
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namespace
std
{
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template
<>
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class
numeric_limits<
audio_tools
::FloatAudio> {
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public
:
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static
audio_tools::FloatAudio
lowest() {
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return
audio_tools::FloatAudio
(-1.0f);
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};
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static
audio_tools::FloatAudio
min() {
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return
audio_tools::FloatAudio
(-1.0f);
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};
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static
audio_tools::FloatAudio
max() {
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return
audio_tools::FloatAudio
(1.0f);
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};
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};
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}
// namespace std
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#endif
AudioToolsConfig.h
audio_tools::FloatAudio
Definition
FloatAudio.h:11
audio_tools::FloatAudio::value
float value
Definition
FloatAudio.h:33
audio_tools::FloatAudio::FloatAudio
FloatAudio()=default
audio_tools::FloatAudio::FloatAudio
FloatAudio(float in)
Definition
FloatAudio.h:14
audio_tools::int24_3bytes_t
24bit integer which is used for I2S sound processing. The values are really using 3 bytes....
Definition
Int24_3bytes_t.h:16
audio_tools::int24_4bytes_t
24bit integer which is used for I2S sound processing. The values are represented as int32_t,...
Definition
Int24_4bytes_t.h:16
audio_tools
Generic Implementation of sound input and output for desktop environments using portaudio.
Definition
AudioCodecsBase.h:10
audio_tools::writeData
size_t writeData(Print *p_out, T *data, int samples, int maxSamples=512)
Definition
AudioTypes.h:512
std
Definition
FFTReal.h:488
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