arduino-audio-tools
AudioParameters.h
1 #pragma once
2 #include "AudioTools/CoreAudio/AudioLogger.h"
3 
4 namespace audio_tools {
5 
10  public:
11  virtual ~AbstractParameter() = default;
12 
13  virtual float value() {
14  return act_value;
15  };
16 
17  // triggers an update of the value
18  virtual float tick() {
19  act_value = update();
20  return act_value;
21  }
22 
23  // to manage keyboard related parameters
24  virtual void keyOn(float tgt=0){}
25 
26  // to manage keyboard related parameters
27  virtual void keyOff(){}
28 
29  protected:
30  float act_value = 0;
31  friend class ScaledParameter;
32 
33  virtual float update() = 0;
34 };
35 
40 class Parameter : public AbstractParameter {
41  public:
42  Parameter(float value){
43  act_value = value;
44  }
45  virtual float update(){ return act_value;}
46 };
47 
51 class ADSR : public AbstractParameter {
52  public:
53 
54  ADSR(float attack=0.001, float decay=0.001, float sustainLevel=0.5, float release= 0.005){
55  this->attack = attack;
56  this->decay = decay;
57  this->sustain = sustainLevel;
58  this->release = release;
59  }
60 
61  ADSR(ADSR &copy) = default;
62 
63  void setAttackRate(float a){
64  attack = a;
65  }
66 
67  float attackRate(){
68  return attack;
69  }
70 
71  void setDecayRate(float d){
72  decay = d;
73  }
74 
75  float decayRate() {
76  return decay;
77  }
78 
79  void setSustainLevel(float s){
80  sustain = s;
81  }
82 
83  float sustainLevel(){
84  return sustain;
85  }
86 
87  void setReleaseRate(float r){
88  release = r;
89  }
90 
91  float releaseRate() {
92  return release;
93  }
94 
95  void keyOn(float tgt=0){
96  LOGI("%s: %f", LOG_METHOD, tgt);
97  state = Attack;
98  this->target = tgt>0.0f && tgt<=1.0f ? tgt : sustain;
99  this->act_value = 0;
100  }
101 
102  void keyOff(){
103  TRACEI();
104  if (state!=Idle){
105  state = Release;
106  target = 0;
107  }
108  }
109 
110  bool isActive(){
111  return state!=Idle;
112  }
113 
114  protected:
115  float attack, decay, sustain, release;
116  enum AdsrPhase {Idle, Attack, Decay, Sustain, Release};
117  const char* adsrNames[5] = {"Idle", "Attack", "Decay", "Sustain", "Release"};
118  AdsrPhase state = Idle;
119  float target = 0;
120  int zeroCount = 0;
121 
122  inline float update( ) {
123 
124  switch ( state ) {
125  case Attack:
126  act_value += attack;
127  if ( act_value >= target ) {
128  act_value = target;
129  target = sustain;
130  state = Decay;
131  }
132  break;
133 
134  case Decay:
135  if ( act_value > sustain ) {
136  act_value -= decay;
137  if ( act_value <= sustain ) {
138  act_value = sustain;
139  state = Sustain;
140  }
141  }
142  else {
143  act_value += decay; // attack target < sustainLevel level
144  if ( act_value >= sustain ) {
145  act_value = sustain;
146  state = Sustain;
147  }
148  }
149  break;
150 
151  case Release:
152  act_value -= release;
153  if ( act_value <= 0.0f ) {
154  act_value = 0.0;
155  state = Idle;
156  }
157  break;
158 
159  default:
160  // nothing to be done
161  break;
162  }
163  return act_value;
164  }
165 
166 };
167 
168 
174  public:
175  ScaledParameter(AbstractParameter *parameter, float min, float max){
176  this->min = min;
177  this->max = max;
178  this->p_parameter = parameter;
179  }
180 
181  float update() {
182  return p_parameter->update() + min * (max-min);
183  }
184 
185  protected:
186  float min=0, max=0;
187  AbstractParameter *p_parameter;
188 
189 };
190 
191 
192 }
Generates ADSR values between 0.0 and 1.0.
Definition: AudioParameters.h:51
Base class for all parameters.
Definition: AudioParameters.h:9
A constant value.
Definition: AudioParameters.h:40
Scales a dynamic parameter to the indicated range.
Definition: AudioParameters.h:173
Generic Implementation of sound input and output for desktop environments using portaudio.
Definition: AudioConfig.h:868