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TinyRobotics
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This is the complete list of members for Fusion3D, including all inherited members.
| begin(const Coordinate< float > &initialPosition={0, 0, 0}, const Orientation3D &initialOrientation=Orientation3D()) (defined in Fusion3D) | Fusion3D | inline |
| Fusion3D() (defined in Fusion3D) | Fusion3D | inline |
| getOrientation() const (defined in Fusion3D) | Fusion3D | inline |
| getPosition() const (defined in Fusion3D) | Fusion3D | inline |
| getState() const (defined in Fusion3D) | Fusion3D | inline |
| getVelocity() const (defined in Fusion3D) | Fusion3D | inline |
| hasIMU (defined in Fusion3D) | Fusion3D | protected |
| lastPredictTime (defined in Fusion3D) | Fusion3D | protected |
| messageHandlers_ (defined in MessageSource) | MessageSource | protected |
| omegaXMeasured (defined in Fusion3D) | Fusion3D | protected |
| omegaYMeasured (defined in Fusion3D) | Fusion3D | protected |
| omegaZMeasured (defined in Fusion3D) | Fusion3D | protected |
| predict(uint32_t timeMs, float ax=0.0f, float ay=0.0f, float az=0.0f) (defined in Fusion3D) | Fusion3D | inline |
| reset(uint32_t timeMs=millis()) (defined in Fusion3D) | Fusion3D | inlineprotected |
| sendMessage(Message< float > &msg) | MessageSource | inline |
| sendMessage(const Message< Coordinate< float > > &msg) | MessageSource | inline |
| sendMessage(const Message< GPSCoordinate > &msg) | MessageSource | inline |
| sendMessage(const Message< MotionState3D > &msg) | MessageSource | inline |
| state (defined in Fusion3D) | Fusion3D | protected |
| subscribe(MessageHandler &handler, MessageOrigin origin=MessageOrigin::Undefined, MessageContent content=MessageContent::Undefined) | MessageSource | inline |
| unsubscribeAll() | MessageSource | inline |
| updateGPS(uint32_t timeMs, float x, float y, float z, float accuracy) (defined in Fusion3D) | Fusion3D | inline |
| updateIMU(uint32_t timeMs, float omegaX, float omegaY, float omegaZ, float ax, float ay, float az) (defined in Fusion3D) | Fusion3D | inline |
| updateOrientation(uint32_t timeMs, float yaw, float pitch, float roll) (defined in Fusion3D) | Fusion3D | inline |
| wrapAngles() (defined in Fusion3D) | Fusion3D | inlineprotected |