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TinyGPU
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This is the complete list of members for WireFrame3D< RGB_T >, including all inherited members.
| axis(float length=1.0f) | WireFrame3D< RGB_T > | inlinestatic |
| begin() | WireFrame3D< RGB_T > | inline |
| camera() const | WireFrame3D< RGB_T > | inline |
| camera_ | WireFrame3D< RGB_T > | protected |
| clearDepthBuffer() | WireFrame3D< RGB_T > | inline |
| clipLineToCameraRange(Vec3 &start, Vec3 &end) const | WireFrame3D< RGB_T > | inlineprotected |
| clipLineToPlane(Vec3 &start, Vec3 &end, float planeZ, bool keepLessEqual) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| clipPointToCameraRange(const Vec3 &point) const | WireFrame3D< RGB_T > | inlineprotected |
| createOrthographicMatrix(float left, float right, float bottom, float top, float nearPlane, float farPlane) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| createPerspectiveMatrix(float fovYDegrees, float aspect, float nearPlane, float farPlane) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| cross(const Vec3 &first, const Vec3 &second) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| cube(float size=1.0f) | WireFrame3D< RGB_T > | inlinestatic |
| currentAspectRatio() const | WireFrame3D< RGB_T > | inlineprotected |
| depthBuffer_ | WireFrame3D< RGB_T > | protected |
| dot(const Vec3 &first, const Vec3 &second) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| drawDepthLine(ISurface< RGB_T > &target, const ProjectedPoint &start, const ProjectedPoint &end, RGB_T color) | WireFrame3D< RGB_T > | inlineprotected |
| grid(size_t subdivisions=10, float spacing=1.0f) | WireFrame3D< RGB_T > | inlinestatic |
| length(const Vec3 &vector) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| lookAt(const Vec3 &eye, const Vec3 &target, const Vec3 &up) | WireFrame3D< RGB_T > | inlinestatic |
| normalize(const Vec3 &vector) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| orthographicBottom_ | WireFrame3D< RGB_T > | protected |
| orthographicLeft_ | WireFrame3D< RGB_T > | protected |
| orthographicRight_ | WireFrame3D< RGB_T > | protected |
| orthographicTop_ | WireFrame3D< RGB_T > | protected |
| perspectiveFovYDegrees_ | WireFrame3D< RGB_T > | protected |
| plotDepthPixel(ISurface< RGB_T > &target, int x, int y, float depth, RGB_T color) | WireFrame3D< RGB_T > | inlineprotected |
| projectionMatrix() const | WireFrame3D< RGB_T > | inline |
| projectionMatrix_ | WireFrame3D< RGB_T > | protected |
| ProjectionMode enum name | WireFrame3D< RGB_T > | protected |
| projectionMode_ | WireFrame3D< RGB_T > | protected |
| projectPoint(const Vec3 &point, int16_t &screenX, int16_t &screenY, float &depth, const Mat4 &model=Mat4::identity()) const | WireFrame3D< RGB_T > | inline |
| projectViewPoint(const Vec3 &viewPoint, ProjectedPoint &projected) const | WireFrame3D< RGB_T > | inlineprotected |
| renderWireframe(ISurface< RGB_T > &target, const Mesh &mesh, const Mat4 &model=Mat4::identity(), RGB_T color=RGB_T(255, 255, 255), bool clearDepth=true) | WireFrame3D< RGB_T > | inline |
| resizeDepthBuffer() | WireFrame3D< RGB_T > | inlineprotected |
| rotationX(float radians) | WireFrame3D< RGB_T > | inlinestatic |
| rotationY(float radians) | WireFrame3D< RGB_T > | inlinestatic |
| rotationZ(float radians) | WireFrame3D< RGB_T > | inlinestatic |
| scaling(float x, float y, float z) | WireFrame3D< RGB_T > | inlinestatic |
| setCamera(const Camera &camera) | WireFrame3D< RGB_T > | inline |
| setOrthographic(float left, float right, float bottom, float top, float nearPlane=0.1f, float farPlane=100.0f) | WireFrame3D< RGB_T > | inline |
| setPerspective(float fovYDegrees, float nearPlane=0.1f, float farPlane=100.0f) | WireFrame3D< RGB_T > | inline |
| setViewport(size_t viewportWidth, size_t viewportHeight) | WireFrame3D< RGB_T > | inline |
| sphere(float radius=1.0f, size_t latitudeSteps=8, size_t longitudeSteps=12) | WireFrame3D< RGB_T > | inlinestatic |
| transformAffine(const Mat4 &matrix, const Vec3 &point) | WireFrame3D< RGB_T > | inlineprotectedstatic |
| transformPoint(const Mat4 &matrix, const Vec3 &point) | WireFrame3D< RGB_T > | inlinestatic |
| translation(float x, float y, float z) | WireFrame3D< RGB_T > | inlinestatic |
| updateProjectionMatrix() | WireFrame3D< RGB_T > | inlineprotected |
| updateViewMatrix() | WireFrame3D< RGB_T > | inlineprotected |
| viewMatrix() const | WireFrame3D< RGB_T > | inline |
| viewMatrix_ | WireFrame3D< RGB_T > | protected |
| viewportHeight() const | WireFrame3D< RGB_T > | inline |
| viewportHeight_ | WireFrame3D< RGB_T > | protected |
| viewportWidth() const | WireFrame3D< RGB_T > | inline |
| viewportWidth_ | WireFrame3D< RGB_T > | protected |
| WireFrame3D() | WireFrame3D< RGB_T > | inline |
| WireFrame3D(size_t viewportWidth, size_t viewportHeight) | WireFrame3D< RGB_T > | inline |
| WireFrame3D(ISurface< RGB_T > &surface) | WireFrame3D< RGB_T > | inline |