TinyGPU
Loading...
Searching...
No Matches
SpriteDisplay< RGB_T > Member List

This is the complete list of members for SpriteDisplay< RGB_T >, including all inherited members.

actual_sprite_background_SpriteDisplay< RGB_T >protected
addSprite(size_t x, size_t y, const ISurface< RGB_T > &sprite)SpriteDisplay< RGB_T >inline
addSprite(size_t x, size_t y, size_t maxX, size_t maxY, RGB_T backgroundColor)SpriteDisplay< RGB_T >inline
addSprite(size_t x, size_t y, size_t maxX, size_t maxY, const ISurface< RGB_T > &sprite)SpriteDisplay< RGB_T >inline
applyTransformedSprite(SpriteInfo< RGB_T, Surface< RGB_T > > &spriteInfo, Surface< RGB_T > &&transformedSprite)SpriteDisplay< RGB_T >inlineprotected
backgroundColor_SpriteDisplay< RGB_T >protected
begin()SpriteDisplay< RGB_T >inline
centeredCoordinate(size_t pos, size_t oldDim, size_t newDim)SpriteDisplay< RGB_T >inlineprotectedstatic
clear()SpriteDisplay< RGB_T >inline
clearSprite(size_t x, size_t y, const ISurface< RGB_T > &sprite)SpriteDisplay< RGB_T >inlineprotected
clearSprite(Rect rect)SpriteDisplay< RGB_T >inlineprotected
clearSprite(size_t x, size_t y, size_t width, size_t height)SpriteDisplay< RGB_T >inlineprotected
defaultFont_SpriteDisplay< RGB_T >protected
displaySprite(size_t x, size_t y, const ISurface< RGB_T > &sprite)SpriteDisplay< RGB_T >inlineprotected
driver_SpriteDisplay< RGB_T >protected
end()SpriteDisplay< RGB_T >inline
fillScreen(RGB_T color)SpriteDisplay< RGB_T >inline
getSprite(size_t x, size_t y)SpriteDisplay< RGB_T >inline
getSprite(int idx)SpriteDisplay< RGB_T >inline
getSprite(const ISurface< RGB_T > &sprite)SpriteDisplay< RGB_T >inline
getSpriteCount() constSpriteDisplay< RGB_T >inline
height_SpriteDisplay< RGB_T >protected
is_clear_on_sprite_moveSpriteDisplay< RGB_T >protected
isClearOnSpriteMove() constSpriteDisplay< RGB_T >inline
moveSprite(SpriteInfo< RGB_T, Surface< RGB_T > > &sprite, size_t newX, size_t newY)SpriteDisplay< RGB_T >inline
p_board_SpriteDisplay< RGB_T >protected
p_touchDriverSpriteDisplay< RGB_T >protected
processTouch()SpriteDisplay< RGB_T >inline
refresh()SpriteDisplay< RGB_T >inline
removeSprite(SpriteInfo< RGB_T, Surface< RGB_T > > &sprite)SpriteDisplay< RGB_T >inline
rotateSprite(SpriteInfo< RGB_T, Surface< RGB_T > > &sprite, float angleDegrees)SpriteDisplay< RGB_T >inline
scaleSprite(SpriteInfo< RGB_T, Surface< RGB_T > > &sprite, float scale)SpriteDisplay< RGB_T >inline
setClearOnSpriteMove(bool clear)SpriteDisplay< RGB_T >inline
setTouchDriver(TouchDriver &touch)SpriteDisplay< RGB_T >inline
SpriteDisplay(size_t width, size_t height, DisplayDriver< RGB_T > &driver, RGB_T backgroundColor=RGB_T(0))SpriteDisplay< RGB_T >inline
SpriteDisplay(LCDBoard &board, RGB_T backgroundColor=RGB_T(0))SpriteDisplay< RGB_T >inlineexplicit
sprites_SpriteDisplay< RGB_T >protected
width_SpriteDisplay< RGB_T >protected